Wednesday, October 14, 2009

Panorama - Asia Pacific Animation Challenge 2009

Just got this competition from HooiLing.. its sponsored by Autodesk..


here are the details...

Panorama: Asia Pacific Animation Challenge 2009

i'll skip all the boring descriptions, conditions and eligibility thingies..

Qualification:
Animations completed on or after Jan 1 2009
Animations completed using Autodesk softwares
Production team could not exceed a total of 3 members.
Entries must be received on or before Nov.1 2009

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Judging:
- Main Category
- Bonus "Best Teamwork" Category
- Bonus "Best Rookies" category: voted by MEDC
- Bonus "Animax Extraordinaire" Category: voted by Animax

PRIZES:
- ONE team will be selected from each countries. The team will become finalists of the competition and awarded:

1. Free passes to the Asia Pacific Animation Challenge 2009 in HONG KONG

2. To take part in Animation Challenge Bootcamp, 4 days at the Hong Kong Cyberport from Dec. 11- 14. During the bootcamp, finalists will have the opportunity to improve their submitted animation and be mentored and taught by experts from Lucasfilm, Animal Logic, Rhythm n Hues, Imagi.

3. 1st prize: USD 1200 plus autodesk maya software + cert + trophy
2nd prize - USD 800 + . .
3rd prize - USD 500 + . . .
Best Teamwork Award - USD 500
Best Rookie Award - USD 500 (sponsored by MDEC)
Animax Extraordinaire Award - USD 500 (sponsored by Animax)



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So here's our problem.. we are to choose THREE members to represent our team.. so hooi ling asked me to discuss with you all.. HooiLing also suggested that we let those currently not working to join, so that if we're selected for the bootcamp, it wouldnt clashes with our works too much.. but of course if we get the prize, we'll split evenly 8D

so what do you think..?


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Wednesday, July 1, 2009

12 Animation Principles, which one is most important?

Man, that's such a tough question.

The truth is that you can't single out any one principle as "the" most important. In the past, I've said that animation is kind of like golf. Have you ever tried to golf? Well, I'm not much of a golfer, but I've learned enough to know that there are dozens of important things to remember during a golf swing, and eventually -- after a LOT of practice -- all of these different things become second nature, and they all tie into each other to create one thing -- a good golf swing.

You have to have your toes lined up just right, you have to have your shoulders angled just right, your hips need to be in a specific spot, and you have to swing the club up to a specific height/angle during the back swing. You have to be holding the club in a specific way, and bend your knee in a specific way, and shift your weight from one foot to another mid-swing in a specific way. You have to have one elbow bent just so, and pull with one arm while letting the other drag and steer, and you can't take your eye off the ball, etc.

But at the end of the day, all of those things are really just ONE thing, right? A golf swing.

Animation is EXACTLY the same way. You have to remember anticipation and overlap. Arcs and secondary animation. Force and dynamic posing. Overshoot and line of action. You have to remember squash and stretch and weight & balance and path of action and a million other things.

In the golf swing, if you forget ONE of those things -- say you have your toe pointed in the wrong angle -- then guess what? The ball goes haywire and it's a bad shot.

Animation is the same thing. If you remember everything above, but forget anticipation, then unless the style specifically demands a lack of anticipation, the shot is just plain wrong. It's bad. Because of ONE thing, even though you might have great overlap, beautiful arcs, and the most dynamic poses ever - it's still a bad shot.

We spend a lot of time at Animation Mentor breaking down all the various principles and then showing how they all relate to each other and tie together and morph into one big thing called Body Mechanics, which is basically just the idea of what moves what in the body, and WHY. Overlap, overshoot, force, path of action, etc. -- these are all just different ways of describing tiny facets of what makes our bodies move without falling over, and just as with golf, there's no one facet that is more important than the other.

I wish there was an easier answer, but the truth is that animation requires a serious study of ALL the principles, and the only way to create strong animation is to become extremely familiar with all of them, and -- more importantly -- with how they affect each other.

Best of luck!

Shawn :)

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Lol, sorry everything is written by Shawn Kelly from AnimationMentor, ILM animator. Not me XD Copy and paste ftw~

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Thursday, March 12, 2009

.: Ratatouille Progression Reel :.



Came across this interesting video of the progressions of Pixar's Ratatouille. Its a compilation of different stages of producing the feature film, including storyboard / 2d animatics, 3D previz/animation blocking, full animation, simulation, effects, lighting etc~

Enjoy!

http://movies.ign.com/dor/objects/834652/ratatouille/videos/rata_prog_reel_061307.html


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.: UP new Theatrical Trailer :.



A new 'UP' trailer just came out few days ago I guess, and i LOVE IT !!

looks like it's going to be a great show~ cant wait for the movie to be released~

here's the said trailer :






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Wednesday, January 14, 2009

.: Tetsujin 28 :.

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This looks like it's going to be great.. A full 3d-CG movie adapted from the classic manga, Tetsujin 28 or (Iron Man no. 28).


Official site here : http://www.imagius.com/t28/web/index.php

The trailer so far is great. Really looking forward to see the real movie ~!!


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